Maciej Sudra

Full STEAM Ahead - Creative innovation through STEM and Art

In this practical, hands-on session, we will take a look at the interface between the Arts and Technology, and how when combining Art/Design with Science, Technology, Engineering, and Math (STEM), educators can create an environment for collaborative creative innovation. Studies show that engaging students’ strengths using art activities increases motivation and the probability of STEM success and, vice versa, exposing artists to technologies and STEM processes allows them to apply art in real and dynamic situations. In this session, participants will have the opportunity to experiment with various applications and tools that allow for authentic technology and art integration.

Outcomes include:
  • Learn about the trans-disciplinary nature of STEM and how Design and Art fit in
  • See practical examples of projects that successfully combine Art, Design and Technology
  • Learn how to apply the design thinking process to create authentic cross curricular STEAM projects
  • Brainstorm and develop STEAM projects collaboratively
  • During the session, we will have a chance to look at and experiment with:
    • sensors, robots and microcontrollers to create interactive works of art
    • motion graphics and animation software to bring projects to life
    • various apps and online tools allowing for STEAM integration
Intended Audience:

Art, Design and STEM (Science, Technology, Engineering and Mathematics) teachers (Upper elementary – High School)

About Maciej:

Currently working as a design teacher and integrator at the International School of Kenya and, before that, in Zimbabwe and Uganda, Maciej has taught design, computer science and media arts since 2005. Before venturing into international teaching Maciej worked as a designer in the advertising and educational technology sectors, most recently as an interface designer for the OLPC Laptop Project and the SCRATCH programming environment at the MIT Media Lab.  Maciej is interested in how technology, in conjunction with the design process, can be used across disciplines – allowing students to create meaningful, and authentic projects. When not teaching Maciej catches massive fish on a fly rod… sometimes.

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