CC-BY-NC-SA by Learning2

CC-BY-NC-SA by Learning2

In addition to our Learning2 Leaders, we also have a great range of participant-led workshops. These will be offered in several sessions during the conference, so participants will have the opportunity to attend more than one!

Sign-ups for workshops will be held during the conference.

And if this isn’t enough choice for you, you’ll be able to explore more areas in the Unconference sessions!

Tech Crew

See details

Presented by: Dennis Ross & the AISJ Tech Crew

Description: A student Tech Crew offers students the chance to develop practical skills in tech support and event management as well as working as a team. In this workshop the students will tell you the story of the Tech Crew at AISJ.

Intended outcomes: Ideas for setting up your own student tech crew, a perspective on the possibilities of curriculum developments that involve practical project-based subject.

Audience: Anyone interesting in setting up or running a student Tech Crew as an after school activity or as part of the curriculum

Global Collaboration Projects

See details


Presented by: Santha Kumar

Description: Get to know about the global collaboration projects like i-Olympiad, Poetry Cafe and Virtual Science Fair run by the World Virtual School Project (sponsored by the US Department of State). Learn to compete with the teams of other schools from around the World without moving out of your school.

Intended outcomes: Participants will get to know about the global projects and how to register their schools and participate in them.

Audience: Teachers and Administrators

Connecting globally and assessing through technology in the World Language classroom.

See details

Presented by: Maria Therese Whitehead

Description: Exploring different websites and tools to connect with other classrooms throughout the world for projects and/or language proficiency. Exploring tools and websites for assessment of language standards (writing, reading, speaking, listening)

Intended outcomes: tools and websites that facilitate collaboration with other classrooms around the world. tools and websites to assess and gain data about assessments using technology in the World Language classroom.

Audience: MS and HS teachers, especially aimed to World Language, ESL, ELA teachers

Minecraft- Where to begin and how can it be used

See details

Presented by: Daniel Flynn

Description: Have you ever wonder what minecraft edu can do for you in the classroom? Do you even know where to start with regards to minecraft edu? Are you thinking that this is too much for you to handle with regards to how to play the game or set up worlds? If so you shouldn’t! This workshop is setup to introduce minecraft to teachers and where minecraft can fit in education. The workshop also covers the students role with regards to minecraft, from students management of the world, to digital citizenship. In addition the workshop will cover the extras like mods, resources, great tips and tricks to get started in minecraft edu. Also in addition minecraft is a great way to discover inter-disciplinary units that go well with the game itself. Samples of student work will be included along with resources that help teachers out with

Intended outcomes: Learners will take away an understanding of how minecraft works, from the basics to the more advanced operations of the game. Learners will also come away with an understanding of how minecraft can be used in inter-disciplinary units Learners will also come away with ideas of how this can be applied within their curriculum unit.

Audience: Upper Elementary and Middle School but open to anyone who has interest. Also for anyone that wants to explore Minecraft as an Inter-Disciplinary Unit (IDU) with technology.

PowerPoint is Dead. Worksheets do not engage. Content is everywhere. What do we do now?

See details

Presented by: Lulu Burger

Description: This will be a learning experience to illustrate how content can be flipped and how students can lead their own personal learning plan by curiosity rather than coercion. How teachers become relationship managers rather than the guardians of content, the the sage on the stage and the proud creator of ineffective assessment practices

Intended outcomes: Flipped classroom; Using iTunes U; optimally Teacher-created tutorials; Students’ thinking made visible

Audience: ICT co-ordinators/teachers across all grades/subjects

Efficient Effective Electronic Feedback and Anecdotal Evidence Gathering

See details

Presented by: Aaron Thompson

Description: Learn how to give excellent electronic feedback to students using text expanding software and precise feedback statements that get students thinking. Additionally, learn how to efficiently collect evidence for formative assessment using OneNote or Evernote and give feedback on it.

Intended outcomes: Participants will walk away with a knowledge of how to craft feedback statements to maximize student thinking, followed by efficient methods to collect evidence of learning, as well as, fast ways to deliver well crafted feedback to electronic work. This workshop is a balanced mix of the practical and the theoretical.

Audience: All levels but mostly MS and HS

Creating Appflows that work

See details

Presented by: Tony Potts

Description: Creating a workflow that works across subjects and age groups from Early Years all the way to Grade 12 is essential in order to provide consistency, make connections and build on previous knowledge. Having a flexible ‘appflow’ enables students, parents and teachers to understand the learning process and use appropriate apps/tools/resources at each stage.

Intended outcomes: – An awareness of the importance of the need for a whole school vision for device use – An understanding of the advantages of a consistent approach across subjects and age groups – A specific case study where it has worked in a school in Africa as well as some of the challenges it has entailed

Audience: Any school that is using iPads and other mobile devices in the classroom – across all ages.

Flipped On!

See details

Presented by: Ross McGlothlin

Description: “Flipped” classrooms allow students to interact with foundational course content at their own pace and frees up class time for enrichment and strengthening activities. This is of particular advantage in IBDP classrooms.

Intended outcomes: 1. Understanding of the advantages and disadvantages of flipped classrooms. 2. Conceptualizing, creating, editing and publishing your first flipped video

Audience: Teachers, esp. secondary who would like to explore “flipping” their classrooms to free up class time for deeper learning. Participants will be producing a video during the workshop, so participants are limited to 10 or less per session.

Mystery Skype

See details

Presented by: Alexandra Mirkowski

Description: Mystery Skype is a global guessing game that requires students to use their critical thinking and communication skills in order to guess where another classroom is located in the world. Mystery Skype is engaging; it is a great way for teachers to extend student learning beyond their own classrooms.

Intended outcomes: Participants will learn how to set up a Mystery Skype session. They will learn how to find a partner class and what resources are needed to play the game. This is a hands-on session; participants will take part in a Mystery Skype game.

Audience: ES

Planning, Implementing, and Evaluating a Globally Connected Learning Experience for HS Students

See details

Presented by: Katherine Maloney

Description: The workshop will familiarize participants with the planning, implementation, and results of a globally connected learning experience for 9th grade English students from the American International School of Johannesburg in partnership with a 9th grade English class from Mountain House High School in California.

Intended outcomes: A clear idea of the benefits and challenges involved in developing and facilitating a globally connected learning experiences for HS students.

Audience: Anyone interested in planning and implementing a globally connected learning experience for their students. Although the workshop will focus on a connected learning experience designed for specifically for HS English students, the planning, implementation, and evaluation process that will be introduced can be adapted for any level.

Genius Hour

See details

Presented by: Angela Langlands

Description: Inspired by Google’s 20% initiative, Genius Hour is an international movement that is provoking student-centered passion projects with teacher guidance. Get some tips as to how you can promote this initiative in your own classroom.

Intended outcomes: Attendees should walk away with some specific techniques, lessons, or questions that will help them start Genius Hour in their own classrooms.

Audience: Educators and Administrators who are contemplating starting Genius Hour (inspired by Google’s 20% initiative) in to their school curriculum.

Building a Google Lit Trip – Embarking on a Journey of Research and Discovery

See details

Presented by: Nick Kwan

Description: A few years ago, I embarked on my own journey to build a Google Lit Trip (GLT) connected to one of my father’s books. Little did I know where (or when) this journey of discovery would take me, or the research challenges that lay ahead. Creating a GLT which is set during the civil war in China proved to be a challenging, frustrating and incredibly rewarding experience. This workshop session will take you through my journey of deep research and discovery, and will show you some of the tools and resources which will help you build your own Lit Trip.

Intended outcomes: – understanding of what are Google Lit Trips – look at what is already available in the official Google Lit Trips website – overview of the process and the tools/skills/resources needed to build a Google Lit Trip – insight into the pitfalls and roadblocks associated with conducting historical research – why did I do this, and why you should too?!?

Audience: MS+HS Humanities and Language Arts Teachers Anyone interested in Google Lit Trips

The 2016 ISSEA STEM Competition – Math Bowls, Science Olympiad Challenges , Botball Robotics, TED Style Talks, and Video/Animation Festival.

See details

Presented by: Maciej Sudra, Troy Gordon, Tony Potts

Description: An introduction to the 2016 ISSEA (International School’s of Southern and East Africa) STEM competition – hosted by the American International School of Lusaka. The workshop leaders will explain the idea behind the event, how it will be organized and the plans for the future. As part of the workshop participants will be working on the same activities as the competing student teams.The competition is a combination of the established Science Olympiad, Botball Robotics (KISS Institute), as well other programming & design challenges.

Intended outcomes: Participants will learn about the planning, set-up and running of the ISSEA STEM competition being run for the first time this year at Harare International School. Participant will have the opportunity to take part and learn about the practical skill building challenges that make up the competition – including Science Olympiad challenges, building and controlling robots using the KISS Botball robotics kits and the newly introduced mixed-school group STEM challenge.

Audience: Technology Coordinators, Activity Coordinators, Design Teachers, Science Teacher or anyone else interested in learning about the STEM competition being run as part of the ISSEA (International Schools of Southern & East Africa) program. Also anyone who wants to take part in hands on activities – designing, programming and creating student friendly STEM challenges.

Leadership for Learning Transformation: Approaches and tools for leading meaningful change in schools

See details

Presented by: Kevin Crouch

Description: Transformation to a digital-age school requires great leaders with the skills, habits, and dispositions to disrupt and innovate within complex interdependent systems. This workshop shares the experience of a leadership team in the midst of transformation including vision, successes and lessons learned. This is not leadership theory, this is leadership on the ground for 21st century learning in an organization that learns.

Intended outcomes: You will gain insights into and applicable strategies for structures, practices, mindsets, and analysis tools. You will come away with simple ideas to make change happen now.

Audience: Leaders including school administrators and teacher leaders.



Skip to toolbar